Blogs & Wikis
Dunn, Patrick, "Why serious games work - an over-simplified view", Networked - Learning - Design, February 18, 2010, <http://patrickdunn.squarespace.com/occasional-rants/2010/2/18/why-serious-games-work-an-over-simplified-view.html> Accessed February 19, 2010
proposes a simple model to show that serious games are good for learning because (i) they provide motivation, (ii) they offer varying degrees of simulation, and (iii) they tie experiences together through narration
Reports
Clark, Donald, "Games and e-Learning", Caspian Learning, U.K., 2006, < http://www.caspianlearning.co.uk/Whtp_caspian_games_1.1.pdf>, Accessed
February 18, 2010
elaborates on 10 pedagogical reasons for using games in learning ... talks of major pitfall of e-learning (which can easily be extended to traditional lecture-based content) to be the assumption that transfer of knowledge has been achieved
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